WebApr 14, 2024 · 10. Hi. I've had a mare recently on the UI - trying to prevent click through to the gameobjects behind. Finally managed it by checking for 'IsOverUI' from the event … The ClickEvent has no unique properties, but inherits all properties from its base class. You can find a list of properties on the Pointer Eventspage. See more The following example shows how to react to the ClickEvent on a colored visual element. When an element is clicked, its color will change to a … See more
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WebUsing the UGUI event system. This part of the tutorial will be covering how to detect mouse clicks in the UGUI system. This is the system that uses Canvases and Rect Transforms and is distinct from the UI Toolkit … WebJul 22, 2024 · Replace "YourButtonName" with the name of your Button GameObject. You don't even need to do most of the stuff you did. You can get double click or click count … WebMay 31, 2024 · A way to workaround this issue is to ignore inputs for a short period of time (e.g. 0.2 seconds) after a button press (at least for the UI and specific actions, definitely a bad idea to do for all input.) I have menus with buttons that use the UnityEngine.UI.Button.onClick event to call GameObject.SetActive (). tlc fixer upper fireplaces